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ノードを動かす -『Create.js』 

 

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  • 点と線で構成されたノードを動かします

window.addEventListener("load", init); var stage; var stageWidth; var stageHeight; var balls = []; var ballCount = 30; var ratio = 1 / 2000; var max = 100; var limit = max * max; var colorInt = Math.floor(Math.random() * 0xFFFFFF) * 1000; var background = new createjs.Shape(); // function init() { var color = createjs.Graphics.getRGB(colorInt); var canvasElement = document.getElementById("myCanvas"); stage = new createjs.Stage(canvasElement); stageWidth = canvasElement.width; stageHeight = canvasElement.height; stage.addChild(background); for (var i = 0; i < ballCount; i++) { var nX = Math.random() * stageWidth; var nY = Math.random() * stageHeight; var velocityX = (Math.random() - 0.5) * 5; var velocityY = (Math.random() - 0.5) * 5; var ball = createBall(2, color, nX, nY, velocityX, velocityY); balls.push(ball); stage.addChild(ball); } createjs.Ticker.addEventListener("tick", move); } function createBall(radius, color, nX, nY, velocityX, velocityY) { var ball = new createjs.Shape(); drawBall(ball.graphics, radius, color); ball.x = nX; ball.y = nY; ball.velocityX = velocityX; ball.velocityY = velocityY; return ball; } function drawBall(myGraphics, radius, color) { myGraphics.beginFill(color); myGraphics.drawCircle(0, 0, radius); } function move(eventObject) { for (var i = 0; i < ballCount; i++) { var ball = balls[i]; var nX = ball.x; var nY = ball.y; nX += ball.velocityX; nY += ball.velocityY; ball.x = roll(nX, stageWidth); ball.y = roll(nY, stageHeight); } background.graphics.clear(); for (i = 0; i < ballCount - 1; i++) { var ball0 = balls[i]; for (var j = i + 1; j < ballCount; j++) { var ball1 = balls[j]; spring(ball0, ball1); } } stage.update(); } function roll(value, length) { if (value > length) { value -= length; } else if (value < 0) { value += length; } return value; } function spring(object0, object1) { var _0x = object0.x; var _0y = object0.y; var _1x = object1.x; var _1y = object1.y; var distanceX = _1x - _0x; var distanceY = _1y - _0y; var squareX = distanceX * distanceX; var squareY = distanceY * distanceY; if (squareX + squareY < limit) { var distance = Math.sqrt(squareX + squareY); var color = createjs.Graphics.getRGB(colorInt, (max - distance) / max); var accelX = distanceX * ratio; var accelY = distanceY * ratio; object0.velocityX += accelX; object0.velocityY += accelY; object1.velocityX -= accelX; object1.velocityY -= accelY; drawLine(1, color, _0x, _0y, _1x, _1y); } } function drawLine(stroke, color, beginX, beginY, endX, endY) { var myGraphics = background.graphics; myGraphics.setStrokeStyle(stroke); myGraphics.beginStroke(color); myGraphics.moveTo(beginX, beginY); myGraphics.lineTo(endX, endY); }

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